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Recommendation
978-3-8322-6223-5
29,80 €
ISBN 978-3-8322-6223-5
Softcover
372 pages
84 figures
555 g
21 x 14,8 cm
English
Reference book
November 2007
Carsten Magerkurth, Carsten Röcker (eds.)
Concepts and Technologies for Pervasive Games
A Reader for Pervasive Gaming Research vol. 1
Keywords: Pervasive Games; Pervasive Computing; Mixed Reality; Play Experience; Classifications; Pervasive GameFlow; Geogames; EQUIP2; Mobile Phone-Based Game Development; Visual Markers; Embodied Interaction; Chair-Based Interface; TViews Table; Augmented Reality Technology; Game Objects; RFID
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