Header

Shop : Details

Shop
Details
978-3-8322-6223-5
29,80 €
ISBN 978-3-8322-6223-5
Softcover
372 pages
84 figures
555 g
21 x 14,8 cm
English
Reference book
November 2007
Carsten Magerkurth, Carsten Röcker (eds.)
Concepts and Technologies for Pervasive Games
A Reader for Pervasive Gaming Research vol. 1
Keywords: Pervasive Games; Pervasive Computing; Mixed Reality; Play Experience; Classifications; Pervasive GameFlow; Geogames; EQUIP2; Mobile Phone-Based Game Development; Visual Markers; Embodied Interaction; Chair-Based Interface; TViews Table; Augmented Reality Technology; Game Objects; RFID
Available online documents for this title
You need Adobe Reader, to view these files. Here you will find a little help and information for downloading the PDF files.
Please note that the online documents cannot be printed or edited.
Please also see further information at: Help and Information.
 
 DocumentDocument 
 TypePDF 
 Costs22,35 € 
 ActionDownloadPurchase in obligation and download the file 
     
 
 DocumentTable of contents 
 TypePDF 
 Costsfree 
 ActionDownloadDownload the file 
     
User settings for registered online customers (online documents)
You can change your address details here and access documents you have already ordered.
User
Not logged in
Export of bibliographic data
Shaker Verlag GmbH
Am Langen Graben 15a
52353 Düren
Germany
  +49 2421 99011 9
Mon. - Thurs. 8:00 a.m. to 4:00 p.m.
Fri. 8:00 a.m. to 3:00 p.m.
Contact us. We will be happy to help you.
Captcha
Social Media